Saints Row Review - Open-World Nostalgia

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It's been nine years since Saints Row IV was released, pitting the 3rd Street Saints against an alien invasion that featured superpowers, time-travel, and the complete destruction of Earth.

Where do you go after a game so ridiculous and outlandish? After a period of absence, rebooting the series sounds like a logical next step,

and that's exactly what developer Deep Silver Volition has done with this new, stripped-back Saints Row.

It's still not "realistic" by any stretch of the imagination, but it is slightly more grounded. However, you still shouldn't envisage finding many of the modern trappings of open-world games.

For as much as Saints Row differentiates itself from the bombast of its past few entries, it still closely resembles a game from the same era, leading to an experience that often feels stale and dated

The liberating outlook on player-created characters' sexual orientations and identities seen in Saints Row IV has been carried over into the new Saints Row.

The character creator lets you design pretty much any person you want. You can choose from a wide variety of prosthetics, vitiligo types, 

sliders for body options that eliminate binary gender selection, six different voices, and the ability to create an asymmetrical face, just to name a few. 

You can also hop back into the character creator at any point and change your entire look. This sounds like an insignificant feature, but it isn't always a given and speaks to Saints Row's.

You can create a character that represents you, or simply delve into some of the more eccentric customization options and devise a creation with metal skin,

demonic eyes, and glowing red hair. To give you an idea of how extensive the process is, there are already some reasonably accurate recreations of Shrek being shared.

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